[Author]
Author = Fyzex
[Description]
Description = KIll the President in ViceCity
[Objectives]
Objectivescount = 49

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 5642.689
Objectives[0]positionY = 650.588
Objectives[0]positionZ = 10.59338
Objectives[0]Heading = 165
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 9
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 5650.558
Objectives[0]mission_Actors[0]positionY = 648.5353
Objectives[0]mission_Actors[0]positionZ = 10.22255
Objectives[0]mission_Actors[0]Heading = 99.99992
Objectives[0]mission_Actors[0]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Knife
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 6964.479
Objectives[0]mission_Actors[1]positionY = -968.0602
Objectives[0]mission_Actors[1]positionZ = 11.03189
Objectives[0]mission_Actors[1]Heading = 154.9999
Objectives[0]mission_Actors[1]String_Name = ig_andreas
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 14
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 11
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 6261.998
Objectives[0]mission_Actors[2]positionY = 1096.539
Objectives[0]mission_Actors[2]positionZ = 10.04619
Objectives[0]mission_Actors[2]Heading = 255.0001
Objectives[0]mission_Actors[2]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MG
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 21
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[2] = 24
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[3] = 26
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 19
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 6220.272
Objectives[0]mission_Actors[3]positionY = 1148.142
Objectives[0]mission_Actors[3]positionZ = 21.83148
Objectives[0]mission_Actors[3]Heading = 274.9999
Objectives[0]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 6222.133
Objectives[0]mission_Actors[4]positionY = 1154.427
Objectives[0]mission_Actors[4]positionZ = 21.83148
Objectives[0]mission_Actors[4]Heading = 274.9999
Objectives[0]mission_Actors[4]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 6186.583
Objectives[0]mission_Actors[5]positionY = 1090.549
Objectives[0]mission_Actors[5]positionZ = 21.83148
Objectives[0]mission_Actors[5]Heading = 90.00002
Objectives[0]mission_Actors[5]String_Name = u_m_m_jewelsec_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 6187.664
Objectives[0]mission_Actors[6]positionY = 1083.448
Objectives[0]mission_Actors[6]positionZ = 21.83148
Objectives[0]mission_Actors[6]Heading = 90.00002
Objectives[0]mission_Actors[6]String_Name = u_m_m_jewelsec_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 6182.984
Objectives[0]mission_Actors[7]positionY = 1084.007
Objectives[0]mission_Actors[7]positionZ = 21.83148
Objectives[0]mission_Actors[7]Heading = 354.9998
Objectives[0]mission_Actors[7]String_Name = s_m_y_uscg_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 6177.144
Objectives[0]mission_Actors[8]positionY = 1084.354
Objectives[0]mission_Actors[8]positionZ = 21.83148
Objectives[0]mission_Actors[8]Heading = 354.9998
Objectives[0]mission_Actors[8]String_Name = s_m_y_uscg_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SNSPistolMk2
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = 5659.016
Objectives[0]mission_Vehicles[0]positionY = 639.4506
Objectives[0]mission_Vehicles[0]positionZ = 9.572911
Objectives[0]mission_Vehicles[0]Heading = 5.003613
Objectives[0]mission_Vehicles[0]Name = Buccaneer
Objectives[0]mission_Vehicles[0]Model = buccaneer
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 17
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 6226.155
Objectives[0]mission_Vehicles[1]positionY = 1082.196
Objectives[0]mission_Vehicles[1]positionZ = 95.97567
Objectives[0]mission_Vehicles[1]Heading = 78.80406
Objectives[0]mission_Vehicles[1]Name = Akuma
Objectives[0]mission_Vehicles[1]Model = akuma
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 672.7357
Objectives[0]mission_Vehicles[2]positionY = -0.6849151
Objectives[0]mission_Vehicles[2]positionZ = -41.32671
Objectives[0]mission_Vehicles[2]Heading = 0
Objectives[0]mission_Vehicles[2]Name = Akuma
Objectives[0]mission_Vehicles[2]Model = akuma
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 543.5364
Objectives[0]mission_Vehicles[3]positionY = 3.032444
Objectives[0]mission_Vehicles[3]positionZ = -83.61146
Objectives[0]mission_Vehicles[3]Heading = 0
Objectives[0]mission_Vehicles[3]Name = Hakuchou Drag
Objectives[0]mission_Vehicles[3]Model = hakuchou2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 6225.723
Objectives[0]mission_Vehicles[4]positionY = 1080.479
Objectives[0]mission_Vehicles[4]positionZ = 95.98531
Objectives[0]mission_Vehicles[4]Heading = 82.3728
Objectives[0]mission_Vehicles[4]Name = Hakuchou Drag
Objectives[0]mission_Vehicles[4]Model = hakuchou2
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 39
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[5]positionX = 6225.64
Objectives[0]mission_Vehicles[5]positionY = 1078.829
Objectives[0]mission_Vehicles[5]positionZ = 95.98191
Objectives[0]mission_Vehicles[5]Heading = 89.79462
Objectives[0]mission_Vehicles[5]Name = Hakuchou
Objectives[0]mission_Vehicles[5]Model = hakuchou
Objectives[0]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 6979.199
Objectives[0]mission_Pickup_Props[0]positionY = -958.779
Objectives[0]mission_Pickup_Props[0]positionZ = 18.5676
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 174.9999
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 16
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 6978.799
Objectives[0]mission_Pickup_Props[1]positionY = -959.7862
Objectives[0]mission_Pickup_Props[1]positionZ = 18.5676
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -15.00004
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 16
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 16
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = GoTo_Actor
Objectives[1]Text = Go meet ~y~David
Objectives[1]positionX = 5649.028
Objectives[1]positionY = 647.3669
Objectives[1]positionZ = 9.222547
Objectives[1]GoTo_Actor_ChangToCompanion = False
Objectives[1]GoTo_Actor_Distance = 2
Objectives[1]GoTo_Actor_Remove_Blip = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = ~g~David : ~w~Hiiii , guess whos back nigga
Objectives[2]positionX = 5651.389
Objectives[2]positionY = 653.4437
Objectives[2]positionZ = 9.447108
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_come_here_hard
Objectives[2]Task_Time = 4
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = You : Sup my g , What are u doing here
Objectives[3]positionX = 5647.452
Objectives[3]positionY = 653.8231
Objectives[3]positionZ = 9.434938
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 4
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = ~g~David : ~w~I came here to talk with you , i need a help .
Objectives[4]positionX = 5649.747
Objectives[4]positionY = 654.7947
Objectives[4]positionZ = 9.222547
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 4
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 5653.799
Objectives[5]positionY = 651.0709
Objectives[5]positionZ = 9.222547
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 4
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = ~g~David : ~w~I have got a Contract on president's head .... and i need a big help in that mission
Objectives[6]positionX = 5644.533
Objectives[6]positionY = 653.563
Objectives[6]positionZ = 9.593375
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = You : its ok man .... but i am short at money i will accept that mission only if i get cut  ...
Objectives[7]positionX = 5647.067
Objectives[7]positionY = 656.4127
Objectives[7]positionZ = 9.222547
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 5
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = ~g~David : ~w~Hmmm , ok man but just to remind you i need only President's head not other people .... sure if they get in our way we will deal with them
Objectives[8]positionX = 5650.647
Objectives[8]positionY = 650.0886
Objectives[8]positionZ = 9.222547
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 7
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = ~g~David : ~w~Get in the car and then i will send u a location , go there and meet me
Objectives[9]positionX = 5657.981
Objectives[9]positionY = 644.4182
Objectives[9]positionZ = 9.222547
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_come_here_hard
Objectives[9]Task_Time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Get to the ~y~Hotel
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 6989.572
Objectives[10]positionY = -974.2363
Objectives[10]positionZ = 8.862421
Objectives[10]Heading = 1235
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = Go talk with the ~y~Hotel's Manager
Objectives[11]positionX = 6964.588
Objectives[11]positionY = -968.0521
Objectives[11]positionZ = 10.03189
Objectives[11]GoTo_Actor_ChangToCompanion = False
Objectives[11]GoTo_Actor_Distance = 3
Objectives[11]GoTo_Actor_Remove_Blip = True
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = Manager : what do you need ?
Objectives[12]positionX = 6966.56
Objectives[12]positionY = -969.5847
Objectives[12]positionZ = 10.03189
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 4
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = You : I need to rent a room , give me a Cheap one
Objectives[13]positionX = 6968.944
Objectives[13]positionY = -968.5479
Objectives[13]positionZ = 10.03189
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = Manager : Ok , your room is waiting
Objectives[14]positionX = 6964.959
Objectives[14]positionY = -972.7099
Objectives[14]positionZ = 10.03189
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 5
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 5
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Get to your ~y~Room
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 6973.9
Objectives[15]positionY = -971.9661
Objectives[15]positionZ = 17.23132
Objectives[15]Heading = 1610
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = PickUp the ~r~Weapons
Objectives[16]CollectPickupsAddBlips = True
Objectives[16]FaildText = 
Objectives[16]Type = Collect_Pickup
Objectives[16]positionX = 6978.837
Objectives[16]positionY = -960.1061
Objectives[16]positionZ = 18.0676
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 6979.333
Objectives[16]ObjectiveMessages[0]positionY = -960.3209
Objectives[16]ObjectiveMessages[0]positionZ = 18.0676
Objectives[16]ObjectiveMessages[0]Message = Man , for the Assasination u need to pick those weapon , Get ur self a suit and go to my ~y~Location
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = ~y~David
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Text = Enter your ~b~Vehicle
Objectives[17]FaildText = 
Objectives[17]Type = Enter_Vehicle
Objectives[17]positionX = 6989.642
Objectives[17]positionY = -974.1645
Objectives[17]positionZ = 8.862421
Objectives[17]EnterVehicle_AsPassenger = False
Objectives[17]EnterVehicle_CanExit = True
Objectives[17]EnterVehicle_SetIsWanted = False
Objectives[17]EnterVehicle_SeatIndex = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Get to the ~y~Location
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 6263.385
Objectives[18]positionY = 1095.882
Objectives[18]positionZ = 8.875387
Objectives[18]Heading = 2775
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = GoTo_Actor
Objectives[19]Text = 
Objectives[19]positionX = 6262.369
Objectives[19]positionY = 1095.878
Objectives[19]positionZ = 9.045311
Objectives[19]GoTo_Actor_ChangToCompanion = False
Objectives[19]GoTo_Actor_Distance = 2
Objectives[19]GoTo_Actor_Remove_Blip = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = ~g~David : ~w~Dawg . we are late , the president is about to Talk with someone...
Objectives[20]positionX = 6258.864
Objectives[20]positionY = 1096.158
Objectives[20]positionZ = 9.050246
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 5
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = gesture_come_here_hard
Objectives[20]Task_Time = 5
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = ~g~David : ~w~But its ok , Listen to the Plan :
Objectives[21]positionX = 6257.764
Objectives[21]positionY = 1093.028
Objectives[21]positionZ = 9.049953
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 5
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 4
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = ~g~David : ~w~We both going up stairs and killing his Body guards . Then we will get in the ~y~Main entrance
Objectives[22]positionX = 6256.442
Objectives[22]positionY = 1095.084
Objectives[22]positionZ = 9.05246
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = False
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 5
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 6
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = ~g~David : ~w~Then we kill all of the People in the Main floor . We get to the Last floor Kill the All police and the ~r~President
Objectives[23]positionX = 6256.53
Objectives[23]positionY = 1090.656
Objectives[23]positionZ = 9.050279
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 5
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 7
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = ~g~David : ~w~After that is the ~y~Escape ! ~w~We are breaking the Window jump to the Other building and hope for luck.....
Objectives[24]positionX = 6256.599
Objectives[24]positionY = 1088.354
Objectives[24]positionZ = 9.048867
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 5
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 5
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = You : You done already ? just come and lets fucking do thiss
Objectives[25]positionX = 6258.421
Objectives[25]positionY = 1086.453
Objectives[25]positionZ = 9.045298
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 5
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = gesture_come_here_hard
Objectives[25]Task_Time = 4
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = ~g~David : ~w~U are leading .
Objectives[26]positionX = 6262.059
Objectives[26]positionY = 1085.737
Objectives[26]positionZ = 8.875387
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = True
Objectives[26]SetPlayerActor_RelationshipGroup = Companion
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 5
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = gesture_come_here_hard
Objectives[26]Task_Time = 4
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Get up the ~y~Stairs
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 6242.379
Objectives[27]positionY = 1156.275
Objectives[27]positionZ = 20.26706
Objectives[27]Heading = 3045
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 6226.53
Objectives[28]positionY = 1157.75
Objectives[28]positionZ = 20.83148
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = True
Objectives[28]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = False
Objectives[28]Int_Task = 0
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 6228.015
Objectives[29]positionY = 1150.646
Objectives[29]positionZ = 20.83148
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = True
Objectives[29]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = False
Objectives[29]Int_Task = 0
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Kill the ~r~Guards
Objectives[30]Text2 = 
Objectives[30]Type = Kill_Actors
Objectives[30]positionX = 6230.453
Objectives[30]positionY = 1147.582
Objectives[30]positionZ = 20.83148
Objectives[30]KillAll1 = True
Objectives[30]KillAll2 = False
Objectives[30]Kill_Actors_Add_Blips = True
Objectives[30]Kill_Actors_Add_Markers = False
Objectives[30]DropPickups = False
Objectives[30]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Get in the ~y~Main entrance
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 6167.733
Objectives[31]positionY = 1106.368
Objectives[31]positionZ = 20.83148
Objectives[31]Heading = 3155
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 2
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 6180.274
Objectives[32]positionY = 1100.008
Objectives[32]positionZ = 20.83148
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = True
Objectives[32]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = False
Objectives[32]Int_Task = 0
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 6181.825
Objectives[33]positionY = 1094.046
Objectives[33]positionZ = 20.83148
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = True
Objectives[33]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = False
Objectives[33]Int_Task = 0
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = 6181.33
Objectives[34]positionY = 1090.81
Objectives[34]positionZ = 20.83148
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = True
Objectives[34]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = False
Objectives[34]Int_Task = 0
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 6178.24
Objectives[35]positionY = 1090.901
Objectives[35]positionZ = 20.83148
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = True
Objectives[35]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = False
Objectives[35]Int_Task = 0
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Get in the~y~ Elevator
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = 6188.96
Objectives[36]positionY = 1087.101
Objectives[36]positionZ = 20.83886
Objectives[36]Heading = 3485
Objectives[36]Diameter = 1
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 2
Objectives[36]PlaySound = True
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 16
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = 6187.546
Objectives[36]mission_Actors[0]positionY = 1086.81
Objectives[36]mission_Actors[0]positionZ = 96.46759
Objectives[36]mission_Actors[0]Heading = 194.344
Objectives[36]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[36]mission_Actors[0]Relationship_Group = Enemy1
Objectives[36]mission_Actors[0]AddBlip = True
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 100
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = AdvancedRifle
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = 6192.719
Objectives[36]mission_Actors[1]positionY = 1086.756
Objectives[36]mission_Actors[1]positionZ = 96.46759
Objectives[36]mission_Actors[1]Heading = 194.344
Objectives[36]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = True
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 100
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = AdvancedRifle
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = 6200.722
Objectives[36]mission_Actors[2]positionY = 1074.681
Objectives[36]mission_Actors[2]positionZ = 96.46759
Objectives[36]mission_Actors[2]Heading = 4.344096
Objectives[36]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[36]mission_Actors[2]Relationship_Group = Enemy1
Objectives[36]mission_Actors[2]AddBlip = True
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]SetHealth = 100
Objectives[36]mission_Actors[2]DieFromHeadShot = True
Objectives[36]mission_Actors[2]CanExitVehicle = True
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = AdvancedRifle
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 0
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = 6199.782
Objectives[36]mission_Actors[3]positionY = 1084.132
Objectives[36]mission_Actors[3]positionZ = 96.46759
Objectives[36]mission_Actors[3]Heading = 189.3441
Objectives[36]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[36]mission_Actors[3]Relationship_Group = Enemy1
Objectives[36]mission_Actors[3]AddBlip = True
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]SetHealth = 100
Objectives[36]mission_Actors[3]DieFromHeadShot = True
Objectives[36]mission_Actors[3]CanExitVehicle = True
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Offensive
Objectives[36]mission_Actors[3]weapon = AdvancedRifle
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 0
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 0
Objectives[36]mission_Actors[4]positionX = 6209.939
Objectives[36]mission_Actors[4]positionY = 1083.833
Objectives[36]mission_Actors[4]positionZ = 96.46759
Objectives[36]mission_Actors[4]Heading = 139.3442
Objectives[36]mission_Actors[4]String_Name = s_m_y_blackops_03
Objectives[36]mission_Actors[4]Relationship_Group = Enemy1
Objectives[36]mission_Actors[4]AddBlip = True
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = False
Objectives[36]mission_Actors[4]SetHealth = 100
Objectives[36]mission_Actors[4]DieFromHeadShot = True
Objectives[36]mission_Actors[4]CanExitVehicle = True
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 30
Objectives[36]mission_Actors[4]Hearing_Range = 30
Objectives[36]mission_Actors[4]CombatMovement = Offensive
Objectives[36]mission_Actors[4]weapon = AdvancedRifle
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 0
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 0
Objectives[36]mission_Actors[5]positionX = 6209.87
Objectives[36]mission_Actors[5]positionY = 1077.253
Objectives[36]mission_Actors[5]positionZ = 96.46759
Objectives[36]mission_Actors[5]Heading = 54.34426
Objectives[36]mission_Actors[5]String_Name = s_m_y_blackops_03
Objectives[36]mission_Actors[5]Relationship_Group = Enemy1
Objectives[36]mission_Actors[5]AddBlip = True
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = False
Objectives[36]mission_Actors[5]SetHealth = 100
Objectives[36]mission_Actors[5]DieFromHeadShot = True
Objectives[36]mission_Actors[5]CanExitVehicle = True
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 30
Objectives[36]mission_Actors[5]Hearing_Range = 30
Objectives[36]mission_Actors[5]CombatMovement = Offensive
Objectives[36]mission_Actors[5]weapon = AdvancedRifle
Objectives[36]mission_Actors[5]Variation = Random
Objectives[36]mission_Actors[5]Task = 0
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Survive_Number = 0
Objectives[36]mission_Actors[6]Failed_Text = 
Objectives[36]mission_Actors[6]Remove_After = 0
Objectives[36]mission_Actors[6]positionX = 6220.09
Objectives[36]mission_Actors[6]positionY = 1076.699
Objectives[36]mission_Actors[6]positionZ = 96.46759
Objectives[36]mission_Actors[6]Heading = 94.34425
Objectives[36]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[36]mission_Actors[6]Relationship_Group = Enemy1
Objectives[36]mission_Actors[6]AddBlip = True
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = False
Objectives[36]mission_Actors[6]SetHealth = 100
Objectives[36]mission_Actors[6]DieFromHeadShot = True
Objectives[36]mission_Actors[6]CanExitVehicle = True
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 30
Objectives[36]mission_Actors[6]Hearing_Range = 30
Objectives[36]mission_Actors[6]CombatMovement = Offensive
Objectives[36]mission_Actors[6]weapon = AdvancedRifle
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 0
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = NONE
Objectives[36]mission_Actors[7]Survive_Number = 0
Objectives[36]mission_Actors[7]Failed_Text = 
Objectives[36]mission_Actors[7]Remove_After = 0
Objectives[36]mission_Actors[7]positionX = 6220.333
Objectives[36]mission_Actors[7]positionY = 1085.631
Objectives[36]mission_Actors[7]positionZ = 96.46759
Objectives[36]mission_Actors[7]Heading = 94.34425
Objectives[36]mission_Actors[7]String_Name = s_m_y_swat_01
Objectives[36]mission_Actors[7]Relationship_Group = Enemy1
Objectives[36]mission_Actors[7]AddBlip = True
Objectives[36]mission_Actors[7]ShowCone = False
Objectives[36]mission_Actors[7]Invincible = False
Objectives[36]mission_Actors[7]SetHealth = 100
Objectives[36]mission_Actors[7]DieFromHeadShot = True
Objectives[36]mission_Actors[7]CanExitVehicle = True
Objectives[36]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[7]AlwaysFight = True
Objectives[36]mission_Actors[7]Seeing_Range = 30
Objectives[36]mission_Actors[7]Hearing_Range = 30
Objectives[36]mission_Actors[7]CombatMovement = Offensive
Objectives[36]mission_Actors[7]weapon = AdvancedRifle
Objectives[36]mission_Actors[7]Variation = Random
Objectives[36]mission_Actors[7]Task = 0
Objectives[36]mission_Actors[7]Task_Guard_Range = 5
Objectives[36]mission_Actors[7]Task_Stay_In_Range = True
Objectives[36]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[7]Task_Scenario = NONE
Objectives[36]mission_Actors[8]Survive_Number = 0
Objectives[36]mission_Actors[8]Failed_Text = 
Objectives[36]mission_Actors[8]Remove_After = 0
Objectives[36]mission_Actors[8]positionX = 6214.105
Objectives[36]mission_Actors[8]positionY = 1096.213
Objectives[36]mission_Actors[8]positionZ = 96.46759
Objectives[36]mission_Actors[8]Heading = 254.3452
Objectives[36]mission_Actors[8]String_Name = s_m_m_chemsec_01
Objectives[36]mission_Actors[8]Relationship_Group = Enemy1
Objectives[36]mission_Actors[8]AddBlip = True
Objectives[36]mission_Actors[8]ShowCone = False
Objectives[36]mission_Actors[8]Invincible = False
Objectives[36]mission_Actors[8]SetHealth = 100
Objectives[36]mission_Actors[8]DieFromHeadShot = True
Objectives[36]mission_Actors[8]CanExitVehicle = True
Objectives[36]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[8]AlwaysFight = True
Objectives[36]mission_Actors[8]Seeing_Range = 30
Objectives[36]mission_Actors[8]Hearing_Range = 30
Objectives[36]mission_Actors[8]CombatMovement = Offensive
Objectives[36]mission_Actors[8]weapon = Unarmed
Objectives[36]mission_Actors[8]Variation = Random
Objectives[36]mission_Actors[8]Task = 0
Objectives[36]mission_Actors[8]Task_Guard_Range = 5
Objectives[36]mission_Actors[8]Task_Stay_In_Range = True
Objectives[36]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[8]Task_Scenario = NONE
Objectives[36]mission_Actors[9]Survive_Number = 0
Objectives[36]mission_Actors[9]Failed_Text = 
Objectives[36]mission_Actors[9]Remove_After = 0
Objectives[36]mission_Actors[9]positionX = 6214.032
Objectives[36]mission_Actors[9]positionY = 1093.131
Objectives[36]mission_Actors[9]positionZ = 96.46759
Objectives[36]mission_Actors[9]Heading = 254.3452
Objectives[36]mission_Actors[9]String_Name = s_m_m_chemsec_01
Objectives[36]mission_Actors[9]Relationship_Group = Enemy1
Objectives[36]mission_Actors[9]AddBlip = True
Objectives[36]mission_Actors[9]ShowCone = False
Objectives[36]mission_Actors[9]Invincible = False
Objectives[36]mission_Actors[9]SetHealth = 100
Objectives[36]mission_Actors[9]DieFromHeadShot = True
Objectives[36]mission_Actors[9]CanExitVehicle = True
Objectives[36]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[9]AlwaysFight = True
Objectives[36]mission_Actors[9]Seeing_Range = 30
Objectives[36]mission_Actors[9]Hearing_Range = 30
Objectives[36]mission_Actors[9]CombatMovement = Offensive
Objectives[36]mission_Actors[9]weapon = Unarmed
Objectives[36]mission_Actors[9]Variation = Random
Objectives[36]mission_Actors[9]Task = 0
Objectives[36]mission_Actors[9]Task_Guard_Range = 5
Objectives[36]mission_Actors[9]Task_Stay_In_Range = True
Objectives[36]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[9]Task_Scenario = NONE
Objectives[36]mission_Actors[10]Survive_Number = 0
Objectives[36]mission_Actors[10]Failed_Text = 
Objectives[36]mission_Actors[10]Remove_After = 0
Objectives[36]mission_Actors[10]positionX = 6220.777
Objectives[36]mission_Actors[10]positionY = 1130.722
Objectives[36]mission_Actors[10]positionZ = 96.46759
Objectives[36]mission_Actors[10]Heading = 194.3441
Objectives[36]mission_Actors[10]String_Name = s_m_y_swat_01
Objectives[36]mission_Actors[10]Relationship_Group = Enemy1
Objectives[36]mission_Actors[10]AddBlip = True
Objectives[36]mission_Actors[10]ShowCone = False
Objectives[36]mission_Actors[10]Invincible = False
Objectives[36]mission_Actors[10]SetHealth = 100
Objectives[36]mission_Actors[10]DieFromHeadShot = True
Objectives[36]mission_Actors[10]CanExitVehicle = True
Objectives[36]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[10]AlwaysFight = True
Objectives[36]mission_Actors[10]Seeing_Range = 30
Objectives[36]mission_Actors[10]Hearing_Range = 30
Objectives[36]mission_Actors[10]CombatMovement = Offensive
Objectives[36]mission_Actors[10]weapon = MG
Objectives[36]mission_Actors[10]Variation = Random
Objectives[36]mission_Actors[10]Task = 0
Objectives[36]mission_Actors[10]Task_Guard_Range = 5
Objectives[36]mission_Actors[10]Task_Stay_In_Range = True
Objectives[36]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[10]Task_Scenario = NONE
Objectives[36]mission_Actors[11]Survive_Number = 0
Objectives[36]mission_Actors[11]Failed_Text = 
Objectives[36]mission_Actors[11]Remove_After = 0
Objectives[36]mission_Actors[11]positionX = 6217.462
Objectives[36]mission_Actors[11]positionY = 1130.392
Objectives[36]mission_Actors[11]positionZ = 96.46759
Objectives[36]mission_Actors[11]Heading = 194.3441
Objectives[36]mission_Actors[11]String_Name = s_m_y_swat_01
Objectives[36]mission_Actors[11]Relationship_Group = Enemy1
Objectives[36]mission_Actors[11]AddBlip = True
Objectives[36]mission_Actors[11]ShowCone = False
Objectives[36]mission_Actors[11]Invincible = False
Objectives[36]mission_Actors[11]SetHealth = 100
Objectives[36]mission_Actors[11]DieFromHeadShot = True
Objectives[36]mission_Actors[11]CanExitVehicle = True
Objectives[36]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[11]AlwaysFight = True
Objectives[36]mission_Actors[11]Seeing_Range = 30
Objectives[36]mission_Actors[11]Hearing_Range = 30
Objectives[36]mission_Actors[11]CombatMovement = Offensive
Objectives[36]mission_Actors[11]weapon = MG
Objectives[36]mission_Actors[11]Variation = Random
Objectives[36]mission_Actors[11]Task = 0
Objectives[36]mission_Actors[11]Task_Guard_Range = 5
Objectives[36]mission_Actors[11]Task_Stay_In_Range = True
Objectives[36]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[11]Task_Scenario = NONE
Objectives[36]mission_Actors[12]Survive_Number = 0
Objectives[36]mission_Actors[12]Failed_Text = 
Objectives[36]mission_Actors[12]Remove_After = 0
Objectives[36]mission_Actors[12]positionX = 6217.648
Objectives[36]mission_Actors[12]positionY = 1126.125
Objectives[36]mission_Actors[12]positionZ = 96.46759
Objectives[36]mission_Actors[12]Heading = 4.344151
Objectives[36]mission_Actors[12]String_Name = s_m_y_swat_01
Objectives[36]mission_Actors[12]Relationship_Group = Enemy1
Objectives[36]mission_Actors[12]AddBlip = True
Objectives[36]mission_Actors[12]ShowCone = False
Objectives[36]mission_Actors[12]Invincible = False
Objectives[36]mission_Actors[12]SetHealth = 100
Objectives[36]mission_Actors[12]DieFromHeadShot = True
Objectives[36]mission_Actors[12]CanExitVehicle = True
Objectives[36]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[12]AlwaysFight = True
Objectives[36]mission_Actors[12]Seeing_Range = 30
Objectives[36]mission_Actors[12]Hearing_Range = 30
Objectives[36]mission_Actors[12]CombatMovement = Offensive
Objectives[36]mission_Actors[12]weapon = MG
Objectives[36]mission_Actors[12]Variation = Random
Objectives[36]mission_Actors[12]Task = 0
Objectives[36]mission_Actors[12]Task_Guard_Range = 5
Objectives[36]mission_Actors[12]Task_Stay_In_Range = True
Objectives[36]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[12]Task_Scenario = NONE
Objectives[36]mission_Actors[13]Survive_Number = 0
Objectives[36]mission_Actors[13]Failed_Text = 
Objectives[36]mission_Actors[13]Remove_After = 0
Objectives[36]mission_Actors[13]positionX = 6220.433
Objectives[36]mission_Actors[13]positionY = 1125.985
Objectives[36]mission_Actors[13]positionZ = 96.46759
Objectives[36]mission_Actors[13]Heading = 4.344151
Objectives[36]mission_Actors[13]String_Name = s_m_y_swat_01
Objectives[36]mission_Actors[13]Relationship_Group = Enemy1
Objectives[36]mission_Actors[13]AddBlip = True
Objectives[36]mission_Actors[13]ShowCone = False
Objectives[36]mission_Actors[13]Invincible = False
Objectives[36]mission_Actors[13]SetHealth = 100
Objectives[36]mission_Actors[13]DieFromHeadShot = True
Objectives[36]mission_Actors[13]CanExitVehicle = True
Objectives[36]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[13]AlwaysFight = True
Objectives[36]mission_Actors[13]Seeing_Range = 30
Objectives[36]mission_Actors[13]Hearing_Range = 30
Objectives[36]mission_Actors[13]CombatMovement = Offensive
Objectives[36]mission_Actors[13]weapon = MG
Objectives[36]mission_Actors[13]Variation = Random
Objectives[36]mission_Actors[13]Task = 0
Objectives[36]mission_Actors[13]Task_Guard_Range = 5
Objectives[36]mission_Actors[13]Task_Stay_In_Range = True
Objectives[36]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[13]Task_Scenario = NONE
Objectives[36]mission_Actors[14]Survive_Number = 0
Objectives[36]mission_Actors[14]Failed_Text = 
Objectives[36]mission_Actors[14]Remove_After = 0
Objectives[36]mission_Actors[14]positionX = 6219.274
Objectives[36]mission_Actors[14]positionY = 1128.543
Objectives[36]mission_Actors[14]positionZ = 96.46759
Objectives[36]mission_Actors[14]Heading = 174.3442
Objectives[36]mission_Actors[14]String_Name = s_m_m_marine_02
Objectives[36]mission_Actors[14]Relationship_Group = Enemy1
Objectives[36]mission_Actors[14]AddBlip = True
Objectives[36]mission_Actors[14]ShowCone = False
Objectives[36]mission_Actors[14]Invincible = False
Objectives[36]mission_Actors[14]SetHealth = 100
Objectives[36]mission_Actors[14]DieFromHeadShot = True
Objectives[36]mission_Actors[14]CanExitVehicle = True
Objectives[36]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[14]AlwaysFight = True
Objectives[36]mission_Actors[14]Seeing_Range = 30
Objectives[36]mission_Actors[14]Hearing_Range = 30
Objectives[36]mission_Actors[14]CombatMovement = Offensive
Objectives[36]mission_Actors[14]weapon = Unarmed
Objectives[36]mission_Actors[14]Variation = Random
Objectives[36]mission_Actors[14]Task = 0
Objectives[36]mission_Actors[14]Task_Guard_Range = 5
Objectives[36]mission_Actors[14]Task_Stay_In_Range = True
Objectives[36]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[14]Task_Scenario = NONE
Objectives[36]mission_Actors[15]Survive_Number = 0
Objectives[36]mission_Actors[15]Failed_Text = 
Objectives[36]mission_Actors[15]Remove_After = 0
Objectives[36]mission_Actors[15]positionX = 6219.216
Objectives[36]mission_Actors[15]positionY = 1127.549
Objectives[36]mission_Actors[15]positionZ = 96.46759
Objectives[36]mission_Actors[15]Heading = 354.3442
Objectives[36]mission_Actors[15]String_Name = s_m_m_fiboffice_02
Objectives[36]mission_Actors[15]Relationship_Group = Enemy1
Objectives[36]mission_Actors[15]AddBlip = True
Objectives[36]mission_Actors[15]ShowCone = False
Objectives[36]mission_Actors[15]Invincible = False
Objectives[36]mission_Actors[15]SetHealth = 100
Objectives[36]mission_Actors[15]DieFromHeadShot = True
Objectives[36]mission_Actors[15]CanExitVehicle = True
Objectives[36]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[15]AlwaysFight = True
Objectives[36]mission_Actors[15]Seeing_Range = 30
Objectives[36]mission_Actors[15]Hearing_Range = 30
Objectives[36]mission_Actors[15]CombatMovement = Offensive
Objectives[36]mission_Actors[15]weapon = Unarmed
Objectives[36]mission_Actors[15]Variation = Random
Objectives[36]mission_Actors[15]Task = 0
Objectives[36]mission_Actors[15]Task_Guard_Range = 5
Objectives[36]mission_Actors[15]Task_Stay_In_Range = True
Objectives[36]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[15]Task_Scenario = NONE
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Teleport_Objective
Objectives[37]Text = 
Objectives[37]positionX = 6195.175
Objectives[37]positionY = 1092.419
Objectives[37]positionZ = 95.46759
Objectives[37]ObjectiveRotation = 3520
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Kill the ~r~President ~w~And his ~r~Security
Objectives[38]Text2 = 
Objectives[38]Type = Kill_Actors
Objectives[38]positionX = 6193.621
Objectives[38]positionY = 1081.768
Objectives[38]positionZ = 95.46759
Objectives[38]KillAll1 = True
Objectives[38]KillAll2 = False
Objectives[38]Kill_Actors_Add_Blips = True
Objectives[38]Kill_Actors_Add_Markers = False
Objectives[38]DropPickups = False
Objectives[38]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = Get in the ~b~White Motorcycle
Objectives[39]FaildText = 
Objectives[39]Type = Enter_Vehicle
Objectives[39]positionX = 6225.179
Objectives[39]positionY = 1080.943
Objectives[39]positionZ = 95.46759
Objectives[39]EnterVehicle_AsPassenger = False
Objectives[39]EnterVehicle_CanExit = True
Objectives[39]EnterVehicle_SetIsWanted = False
Objectives[39]EnterVehicle_SeatIndex = 0
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = ~y~Shoot ~w~the Window and ~y~Jump
Objectives[40]Text2 = 
Objectives[40]Text3 = 
Objectives[40]Failed_Text = 
Objectives[40]Type = Checkpoint
Objectives[40]Checkpoint_Type = 45
Objectives[40]Reserved = 1
Objectives[40]ColorR = 255
Objectives[40]ColorG = 255
Objectives[40]ColorB = 0
Objectives[40]ColorA = 255
Objectives[40]IconColorR = 255
Objectives[40]IconColorG = 255
Objectives[40]IconColorB = 0
Objectives[40]IconColorA = 255
Objectives[40]positionX = 6220.051
Objectives[40]positionY = 1275.228
Objectives[40]positionZ = 66.39216
Objectives[40]Heading = 724.3441
Objectives[40]Diameter = 5
Objectives[40]minimum_hight = 1
Objectives[40]maximum_hight = 10
Objectives[40]TriggerDistance = 12.5
Objectives[40]PlaySound = True
Objectives[40]LoseWanted = False
Objectives[40]Stop_Vehicle = False
Objectives[40]DeliverVehicleOnly = False
Objectives[40]DeliverTrailor = False
Objectives[40]DeliverTowTruck = False
Objectives[40]DeliverVehicleCargobob = False
Objectives[40]DeliverPropCargobob = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Stop untile u see the ~y~Marker
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 5942.294
Objectives[41]positionY = 1449.419
Objectives[41]positionZ = 23.3178
Objectives[41]Heading = 844.3441
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 1
Objectives[41]PlaySound = True
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = Go to the ~y~CheckPoint
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 5886.67
Objectives[42]positionY = 1565.012
Objectives[42]positionZ = 9.19587
Objectives[42]Heading = 1099.344
Objectives[42]Diameter = 2
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 5
Objectives[42]PlaySound = True
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 10
Objectives[42]mission_Actors[0]Survive_Number = 0
Objectives[42]mission_Actors[0]Failed_Text = 
Objectives[42]mission_Actors[0]Remove_After = 0
Objectives[42]mission_Actors[0]positionX = 5879.474
Objectives[42]mission_Actors[0]positionY = 1584.802
Objectives[42]mission_Actors[0]positionZ = 10.19587
Objectives[42]mission_Actors[0]Heading = 189.344
Objectives[42]mission_Actors[0]String_Name = s_m_m_fiboffice_02
Objectives[42]mission_Actors[0]Relationship_Group = Enemy1
Objectives[42]mission_Actors[0]AddBlip = True
Objectives[42]mission_Actors[0]ShowCone = False
Objectives[42]mission_Actors[0]Invincible = False
Objectives[42]mission_Actors[0]SetHealth = 100
Objectives[42]mission_Actors[0]DieFromHeadShot = True
Objectives[42]mission_Actors[0]CanExitVehicle = True
Objectives[42]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[0]AlwaysFight = True
Objectives[42]mission_Actors[0]Seeing_Range = 30
Objectives[42]mission_Actors[0]Hearing_Range = 30
Objectives[42]mission_Actors[0]CombatMovement = Offensive
Objectives[42]mission_Actors[0]weapon = AdvancedRifle
Objectives[42]mission_Actors[0]Variation = Random
Objectives[42]mission_Actors[0]Task = 0
Objectives[42]mission_Actors[0]Task_Guard_Range = 5
Objectives[42]mission_Actors[0]Task_Stay_In_Range = True
Objectives[42]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[0]Task_Scenario = NONE
Objectives[42]mission_Actors[1]Survive_Number = 0
Objectives[42]mission_Actors[1]Failed_Text = 
Objectives[42]mission_Actors[1]Remove_After = 0
Objectives[42]mission_Actors[1]positionX = 5879.639
Objectives[42]mission_Actors[1]positionY = 1580.816
Objectives[42]mission_Actors[1]positionZ = 10.19587
Objectives[42]mission_Actors[1]Heading = 189.344
Objectives[42]mission_Actors[1]String_Name = s_m_m_fiboffice_02
Objectives[42]mission_Actors[1]Relationship_Group = Enemy1
Objectives[42]mission_Actors[1]AddBlip = True
Objectives[42]mission_Actors[1]ShowCone = False
Objectives[42]mission_Actors[1]Invincible = False
Objectives[42]mission_Actors[1]SetHealth = 100
Objectives[42]mission_Actors[1]DieFromHeadShot = True
Objectives[42]mission_Actors[1]CanExitVehicle = True
Objectives[42]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[1]AlwaysFight = True
Objectives[42]mission_Actors[1]Seeing_Range = 30
Objectives[42]mission_Actors[1]Hearing_Range = 30
Objectives[42]mission_Actors[1]CombatMovement = Offensive
Objectives[42]mission_Actors[1]weapon = AdvancedRifle
Objectives[42]mission_Actors[1]Variation = Random
Objectives[42]mission_Actors[1]Task = 0
Objectives[42]mission_Actors[1]Task_Guard_Range = 5
Objectives[42]mission_Actors[1]Task_Stay_In_Range = True
Objectives[42]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[1]Task_Scenario = NONE
Objectives[42]mission_Actors[2]Survive_Number = 0
Objectives[42]mission_Actors[2]Failed_Text = 
Objectives[42]mission_Actors[2]Remove_After = 0
Objectives[42]mission_Actors[2]positionX = 5873.942
Objectives[42]mission_Actors[2]positionY = 1583.767
Objectives[42]mission_Actors[2]positionZ = 10.36509
Objectives[42]mission_Actors[2]Heading = 189.344
Objectives[42]mission_Actors[2]String_Name = s_m_m_fiboffice_02
Objectives[42]mission_Actors[2]Relationship_Group = Enemy1
Objectives[42]mission_Actors[2]AddBlip = True
Objectives[42]mission_Actors[2]ShowCone = False
Objectives[42]mission_Actors[2]Invincible = False
Objectives[42]mission_Actors[2]SetHealth = 100
Objectives[42]mission_Actors[2]DieFromHeadShot = True
Objectives[42]mission_Actors[2]CanExitVehicle = True
Objectives[42]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[2]AlwaysFight = True
Objectives[42]mission_Actors[2]Seeing_Range = 30
Objectives[42]mission_Actors[2]Hearing_Range = 30
Objectives[42]mission_Actors[2]CombatMovement = Offensive
Objectives[42]mission_Actors[2]weapon = AdvancedRifle
Objectives[42]mission_Actors[2]Variation = Random
Objectives[42]mission_Actors[2]Task = 0
Objectives[42]mission_Actors[2]Task_Guard_Range = 5
Objectives[42]mission_Actors[2]Task_Stay_In_Range = True
Objectives[42]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[2]Task_Scenario = NONE
Objectives[42]mission_Actors[3]Survive_Number = 0
Objectives[42]mission_Actors[3]Failed_Text = 
Objectives[42]mission_Actors[3]Remove_After = 0
Objectives[42]mission_Actors[3]positionX = 5876.661
Objectives[42]mission_Actors[3]positionY = 1585.083
Objectives[42]mission_Actors[3]positionZ = 10.19587
Objectives[42]mission_Actors[3]Heading = 189.344
Objectives[42]mission_Actors[3]String_Name = s_m_m_fiboffice_02
Objectives[42]mission_Actors[3]Relationship_Group = Enemy1
Objectives[42]mission_Actors[3]AddBlip = True
Objectives[42]mission_Actors[3]ShowCone = False
Objectives[42]mission_Actors[3]Invincible = False
Objectives[42]mission_Actors[3]SetHealth = 100
Objectives[42]mission_Actors[3]DieFromHeadShot = True
Objectives[42]mission_Actors[3]CanExitVehicle = True
Objectives[42]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[3]AlwaysFight = True
Objectives[42]mission_Actors[3]Seeing_Range = 30
Objectives[42]mission_Actors[3]Hearing_Range = 30
Objectives[42]mission_Actors[3]CombatMovement = Offensive
Objectives[42]mission_Actors[3]weapon = AdvancedRifle
Objectives[42]mission_Actors[3]Variation = Random
Objectives[42]mission_Actors[3]Task = 0
Objectives[42]mission_Actors[3]Task_Guard_Range = 5
Objectives[42]mission_Actors[3]Task_Stay_In_Range = True
Objectives[42]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[3]Task_Scenario = NONE
Objectives[42]mission_Actors[4]Survive_Number = 0
Objectives[42]mission_Actors[4]Failed_Text = 
Objectives[42]mission_Actors[4]Remove_After = 0
Objectives[42]mission_Actors[4]positionX = 5884.032
Objectives[42]mission_Actors[4]positionY = 1585.667
Objectives[42]mission_Actors[4]positionZ = 10.19587
Objectives[42]mission_Actors[4]Heading = 184.3441
Objectives[42]mission_Actors[4]String_Name = s_m_m_fiboffice_02
Objectives[42]mission_Actors[4]Relationship_Group = Enemy1
Objectives[42]mission_Actors[4]AddBlip = True
Objectives[42]mission_Actors[4]ShowCone = False
Objectives[42]mission_Actors[4]Invincible = False
Objectives[42]mission_Actors[4]SetHealth = 100
Objectives[42]mission_Actors[4]DieFromHeadShot = True
Objectives[42]mission_Actors[4]CanExitVehicle = True
Objectives[42]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[4]AlwaysFight = True
Objectives[42]mission_Actors[4]Seeing_Range = 30
Objectives[42]mission_Actors[4]Hearing_Range = 30
Objectives[42]mission_Actors[4]CombatMovement = Offensive
Objectives[42]mission_Actors[4]weapon = AdvancedRifle
Objectives[42]mission_Actors[4]Variation = Random
Objectives[42]mission_Actors[4]Task = 0
Objectives[42]mission_Actors[4]Task_Guard_Range = 5
Objectives[42]mission_Actors[4]Task_Stay_In_Range = True
Objectives[42]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[4]Task_Scenario = NONE
Objectives[42]mission_Actors[5]Survive_Number = 0
Objectives[42]mission_Actors[5]Failed_Text = 
Objectives[42]mission_Actors[5]Remove_After = 0
Objectives[42]mission_Actors[5]positionX = 5887.923
Objectives[42]mission_Actors[5]positionY = 1585.744
Objectives[42]mission_Actors[5]positionZ = 10.36509
Objectives[42]mission_Actors[5]Heading = 184.3441
Objectives[42]mission_Actors[5]String_Name = s_m_m_fiboffice_02
Objectives[42]mission_Actors[5]Relationship_Group = Enemy1
Objectives[42]mission_Actors[5]AddBlip = True
Objectives[42]mission_Actors[5]ShowCone = False
Objectives[42]mission_Actors[5]Invincible = False
Objectives[42]mission_Actors[5]SetHealth = 100
Objectives[42]mission_Actors[5]DieFromHeadShot = True
Objectives[42]mission_Actors[5]CanExitVehicle = True
Objectives[42]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[5]AlwaysFight = True
Objectives[42]mission_Actors[5]Seeing_Range = 30
Objectives[42]mission_Actors[5]Hearing_Range = 30
Objectives[42]mission_Actors[5]CombatMovement = Offensive
Objectives[42]mission_Actors[5]weapon = AdvancedRifle
Objectives[42]mission_Actors[5]Variation = Random
Objectives[42]mission_Actors[5]Task = 0
Objectives[42]mission_Actors[5]Task_Guard_Range = 5
Objectives[42]mission_Actors[5]Task_Stay_In_Range = True
Objectives[42]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[5]Task_Scenario = NONE
Objectives[42]mission_Actors[6]Survive_Number = 0
Objectives[42]mission_Actors[6]Failed_Text = 
Objectives[42]mission_Actors[6]Remove_After = 0
Objectives[42]mission_Actors[6]positionX = 5885.016
Objectives[42]mission_Actors[6]positionY = 1581.316
Objectives[42]mission_Actors[6]positionZ = 10.19587
Objectives[42]mission_Actors[6]Heading = 184.3441
Objectives[42]mission_Actors[6]String_Name = s_m_m_fiboffice_02
Objectives[42]mission_Actors[6]Relationship_Group = Enemy1
Objectives[42]mission_Actors[6]AddBlip = True
Objectives[42]mission_Actors[6]ShowCone = False
Objectives[42]mission_Actors[6]Invincible = False
Objectives[42]mission_Actors[6]SetHealth = 100
Objectives[42]mission_Actors[6]DieFromHeadShot = True
Objectives[42]mission_Actors[6]CanExitVehicle = True
Objectives[42]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[6]AlwaysFight = True
Objectives[42]mission_Actors[6]Seeing_Range = 30
Objectives[42]mission_Actors[6]Hearing_Range = 30
Objectives[42]mission_Actors[6]CombatMovement = Offensive
Objectives[42]mission_Actors[6]weapon = AdvancedRifle
Objectives[42]mission_Actors[6]Variation = Random
Objectives[42]mission_Actors[6]Task = 0
Objectives[42]mission_Actors[6]Task_Guard_Range = 5
Objectives[42]mission_Actors[6]Task_Stay_In_Range = True
Objectives[42]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[6]Task_Scenario = NONE
Objectives[42]mission_Actors[7]Survive_Number = 0
Objectives[42]mission_Actors[7]Failed_Text = 
Objectives[42]mission_Actors[7]Remove_After = 0
Objectives[42]mission_Actors[7]positionX = 5881.064
Objectives[42]mission_Actors[7]positionY = 1578.712
Objectives[42]mission_Actors[7]positionZ = 10.19587
Objectives[42]mission_Actors[7]Heading = 184.3441
Objectives[42]mission_Actors[7]String_Name = ig_fbisuit_01
Objectives[42]mission_Actors[7]Relationship_Group = Enemy1
Objectives[42]mission_Actors[7]AddBlip = True
Objectives[42]mission_Actors[7]ShowCone = False
Objectives[42]mission_Actors[7]Invincible = False
Objectives[42]mission_Actors[7]SetHealth = 100
Objectives[42]mission_Actors[7]DieFromHeadShot = True
Objectives[42]mission_Actors[7]CanExitVehicle = True
Objectives[42]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[7]AlwaysFight = True
Objectives[42]mission_Actors[7]Seeing_Range = 30
Objectives[42]mission_Actors[7]Hearing_Range = 30
Objectives[42]mission_Actors[7]CombatMovement = Offensive
Objectives[42]mission_Actors[7]weapon = AdvancedRifle
Objectives[42]mission_Actors[7]Variation = Random
Objectives[42]mission_Actors[7]Task = 0
Objectives[42]mission_Actors[7]Task_Guard_Range = 5
Objectives[42]mission_Actors[7]Task_Stay_In_Range = True
Objectives[42]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[7]Task_Scenario = NONE
Objectives[42]mission_Actors[8]Survive_Number = 0
Objectives[42]mission_Actors[8]Failed_Text = 
Objectives[42]mission_Actors[8]Remove_After = 0
Objectives[42]mission_Actors[8]positionX = 5882.021
Objectives[42]mission_Actors[8]positionY = 1578.743
Objectives[42]mission_Actors[8]positionZ = 10.19587
Objectives[42]mission_Actors[8]Heading = 184.3441
Objectives[42]mission_Actors[8]String_Name = ig_fbisuit_01
Objectives[42]mission_Actors[8]Relationship_Group = Enemy1
Objectives[42]mission_Actors[8]AddBlip = True
Objectives[42]mission_Actors[8]ShowCone = False
Objectives[42]mission_Actors[8]Invincible = False
Objectives[42]mission_Actors[8]SetHealth = 100
Objectives[42]mission_Actors[8]DieFromHeadShot = True
Objectives[42]mission_Actors[8]CanExitVehicle = True
Objectives[42]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[8]AlwaysFight = True
Objectives[42]mission_Actors[8]Seeing_Range = 30
Objectives[42]mission_Actors[8]Hearing_Range = 30
Objectives[42]mission_Actors[8]CombatMovement = Offensive
Objectives[42]mission_Actors[8]weapon = AdvancedRifle
Objectives[42]mission_Actors[8]Variation = Random
Objectives[42]mission_Actors[8]Task = 0
Objectives[42]mission_Actors[8]Task_Guard_Range = 5
Objectives[42]mission_Actors[8]Task_Stay_In_Range = True
Objectives[42]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[8]Task_Scenario = NONE
Objectives[42]mission_Actors[9]Survive_Number = 0
Objectives[42]mission_Actors[9]Failed_Text = 
Objectives[42]mission_Actors[9]Remove_After = 0
Objectives[42]mission_Actors[9]positionX = 5883.327
Objectives[42]mission_Actors[9]positionY = 1578.737
Objectives[42]mission_Actors[9]positionZ = 10.19587
Objectives[42]mission_Actors[9]Heading = 184.3441
Objectives[42]mission_Actors[9]String_Name = ig_fbisuit_01
Objectives[42]mission_Actors[9]Relationship_Group = Enemy1
Objectives[42]mission_Actors[9]AddBlip = True
Objectives[42]mission_Actors[9]ShowCone = False
Objectives[42]mission_Actors[9]Invincible = False
Objectives[42]mission_Actors[9]SetHealth = 100
Objectives[42]mission_Actors[9]DieFromHeadShot = True
Objectives[42]mission_Actors[9]CanExitVehicle = True
Objectives[42]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[9]AlwaysFight = True
Objectives[42]mission_Actors[9]Seeing_Range = 30
Objectives[42]mission_Actors[9]Hearing_Range = 30
Objectives[42]mission_Actors[9]CombatMovement = Offensive
Objectives[42]mission_Actors[9]weapon = MiniSMG
Objectives[42]mission_Actors[9]Variation = Random
Objectives[42]mission_Actors[9]Task = 0
Objectives[42]mission_Actors[9]Task_Guard_Range = 5
Objectives[42]mission_Actors[9]Task_Stay_In_Range = True
Objectives[42]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[9]Task_Scenario = NONE
Objectives[42]mission_Vehicles = 7
Objectives[42]mission_Vehicles[0]positionX = 5888.262
Objectives[42]mission_Vehicles[0]positionY = 1589.762
Objectives[42]mission_Vehicles[0]positionZ = 10.06415
Objectives[42]mission_Vehicles[0]Heading = 144.3451
Objectives[42]mission_Vehicles[0]Name = Barrage
Objectives[42]mission_Vehicles[0]Model = barrage
Objectives[42]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[42]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[0]HasPearlescent = False
Objectives[42]mission_Vehicles[0]Livery = -1
Objectives[42]mission_Vehicles[0]DirtLevel = 0
Objectives[42]mission_Vehicles[0]LockedForPlayer = False
Objectives[42]mission_Vehicles[0]Locked = False
Objectives[42]mission_Vehicles[0]Alarm = False
Objectives[42]mission_Vehicles[0]HotWired = False
Objectives[42]mission_Vehicles[0]Invincible = False
Objectives[42]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[0]Remove_After = 0
Objectives[42]mission_Vehicles[0]Survive_Number = 0
Objectives[42]mission_Vehicles[0]Failed_Text = 
Objectives[42]mission_Vehicles[1]positionX = 5873.962
Objectives[42]mission_Vehicles[1]positionY = 1588.377
Objectives[42]mission_Vehicles[1]positionZ = 10.09449
Objectives[42]mission_Vehicles[1]Heading = 224.3403
Objectives[42]mission_Vehicles[1]Name = Barrage
Objectives[42]mission_Vehicles[1]Model = barrage
Objectives[42]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[42]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[1]HasPearlescent = False
Objectives[42]mission_Vehicles[1]Livery = -1
Objectives[42]mission_Vehicles[1]DirtLevel = 0
Objectives[42]mission_Vehicles[1]LockedForPlayer = False
Objectives[42]mission_Vehicles[1]Locked = False
Objectives[42]mission_Vehicles[1]Alarm = False
Objectives[42]mission_Vehicles[1]HotWired = False
Objectives[42]mission_Vehicles[1]Invincible = False
Objectives[42]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[1]Remove_After = 0
Objectives[42]mission_Vehicles[1]Survive_Number = 0
Objectives[42]mission_Vehicles[1]Failed_Text = 
Objectives[42]mission_Vehicles[2]positionX = 5884.37
Objectives[42]mission_Vehicles[2]positionY = 1588.89
Objectives[42]mission_Vehicles[2]positionZ = 9.842607
Objectives[42]mission_Vehicles[2]Heading = 174.3435
Objectives[42]mission_Vehicles[2]Name = FIB
Objectives[42]mission_Vehicles[2]Model = fbi
Objectives[42]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[42]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[2]HasPearlescent = False
Objectives[42]mission_Vehicles[2]Livery = 0
Objectives[42]mission_Vehicles[2]DirtLevel = 0
Objectives[42]mission_Vehicles[2]LockedForPlayer = False
Objectives[42]mission_Vehicles[2]Locked = False
Objectives[42]mission_Vehicles[2]Alarm = False
Objectives[42]mission_Vehicles[2]HotWired = False
Objectives[42]mission_Vehicles[2]Invincible = False
Objectives[42]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[2]Remove_After = 0
Objectives[42]mission_Vehicles[2]Survive_Number = 0
Objectives[42]mission_Vehicles[2]Failed_Text = 
Objectives[42]mission_Vehicles[3]positionX = 5878.435
Objectives[42]mission_Vehicles[3]positionY = 1589.522
Objectives[42]mission_Vehicles[3]positionZ = 9.844307
Objectives[42]mission_Vehicles[3]Heading = 179.3664
Objectives[42]mission_Vehicles[3]Name = FIB
Objectives[42]mission_Vehicles[3]Model = fbi
Objectives[42]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[42]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[3]HasPearlescent = False
Objectives[42]mission_Vehicles[3]Livery = 0
Objectives[42]mission_Vehicles[3]DirtLevel = 0
Objectives[42]mission_Vehicles[3]LockedForPlayer = False
Objectives[42]mission_Vehicles[3]Locked = False
Objectives[42]mission_Vehicles[3]Alarm = False
Objectives[42]mission_Vehicles[3]HotWired = False
Objectives[42]mission_Vehicles[3]Invincible = False
Objectives[42]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[3]Remove_After = 0
Objectives[42]mission_Vehicles[3]Survive_Number = 0
Objectives[42]mission_Vehicles[3]Failed_Text = 
Objectives[42]mission_Vehicles[4]positionX = 5881.673
Objectives[42]mission_Vehicles[4]positionY = 1583.138
Objectives[42]mission_Vehicles[4]positionZ = 9.781222
Objectives[42]mission_Vehicles[4]Heading = 184.3485
Objectives[42]mission_Vehicles[4]Name = FIB
Objectives[42]mission_Vehicles[4]Model = fbi2
Objectives[42]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[42]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[4]HasPearlescent = False
Objectives[42]mission_Vehicles[4]Livery = 0
Objectives[42]mission_Vehicles[4]DirtLevel = 0
Objectives[42]mission_Vehicles[4]LockedForPlayer = False
Objectives[42]mission_Vehicles[4]Locked = False
Objectives[42]mission_Vehicles[4]Alarm = False
Objectives[42]mission_Vehicles[4]HotWired = False
Objectives[42]mission_Vehicles[4]Invincible = False
Objectives[42]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[4]Remove_After = 0
Objectives[42]mission_Vehicles[4]Survive_Number = 0
Objectives[42]mission_Vehicles[4]Failed_Text = 
Objectives[42]mission_Vehicles[5]positionX = 5903.082
Objectives[42]mission_Vehicles[5]positionY = 1779.951
Objectives[42]mission_Vehicles[5]positionZ = 10.70975
Objectives[42]mission_Vehicles[5]Heading = 184.3443
Objectives[42]mission_Vehicles[5]Name = FIB
Objectives[42]mission_Vehicles[5]Model = fbi2
Objectives[42]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[42]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[5]HasPearlescent = False
Objectives[42]mission_Vehicles[5]Livery = 0
Objectives[42]mission_Vehicles[5]DirtLevel = 0
Objectives[42]mission_Vehicles[5]LockedForPlayer = False
Objectives[42]mission_Vehicles[5]Locked = False
Objectives[42]mission_Vehicles[5]Alarm = False
Objectives[42]mission_Vehicles[5]HotWired = False
Objectives[42]mission_Vehicles[5]Invincible = False
Objectives[42]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[5]Remove_After = 0
Objectives[42]mission_Vehicles[5]Survive_Number = 0
Objectives[42]mission_Vehicles[5]Failed_Text = 
Objectives[42]mission_Vehicles[6]positionX = 5903.587
Objectives[42]mission_Vehicles[6]positionY = 1769.695
Objectives[42]mission_Vehicles[6]positionZ = 10.70975
Objectives[42]mission_Vehicles[6]Heading = 9.354793
Objectives[42]mission_Vehicles[6]Name = FIB
Objectives[42]mission_Vehicles[6]Model = fbi2
Objectives[42]mission_Vehicles[6]PrimaryColor = ModshopBlack1
Objectives[42]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[6]HasPearlescent = False
Objectives[42]mission_Vehicles[6]Livery = 0
Objectives[42]mission_Vehicles[6]DirtLevel = 0
Objectives[42]mission_Vehicles[6]LockedForPlayer = False
Objectives[42]mission_Vehicles[6]Locked = False
Objectives[42]mission_Vehicles[6]Alarm = False
Objectives[42]mission_Vehicles[6]HotWired = False
Objectives[42]mission_Vehicles[6]Invincible = False
Objectives[42]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[6]Remove_After = 0
Objectives[42]mission_Vehicles[6]Survive_Number = 0
Objectives[42]mission_Vehicles[6]Failed_Text = 
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 1
Objectives[42]mission_Props[0]Model = prop_gar_door_03_ld
Objectives[42]mission_Props[0]PlaceOnGround = False
Objectives[42]mission_Props[0]FreesePosition = True
Objectives[42]mission_Props[0]positionX = 5856.2
Objectives[42]mission_Props[0]positionY = 1779.837
Objectives[42]mission_Props[0]positionZ = 10.90429
Objectives[42]mission_Props[0]rotationX = 0
Objectives[42]mission_Props[0]rotationY = 0
Objectives[42]mission_Props[0]rotationZ = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = Kill all the ~r~Agents
Objectives[43]Text2 = 
Objectives[43]Type = Kill_Actors
Objectives[43]positionX = 5881.896
Objectives[43]positionY = 1573.047
Objectives[43]positionZ = 9.19587
Objectives[43]KillAll1 = True
Objectives[43]KillAll2 = False
Objectives[43]Kill_Actors_Add_Blips = True
Objectives[43]Kill_Actors_Add_Markers = False
Objectives[43]DropPickups = False
Objectives[43]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = Keep ~y~Going!
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 1
Objectives[44]ColorR = 255
Objectives[44]ColorG = 255
Objectives[44]ColorB = 0
Objectives[44]ColorA = 255
Objectives[44]IconColorR = 255
Objectives[44]IconColorG = 255
Objectives[44]IconColorB = 0
Objectives[44]IconColorA = 255
Objectives[44]positionX = 5884.236
Objectives[44]positionY = 1772.483
Objectives[44]positionZ = 9.895979
Objectives[44]Heading = 4774.344
Objectives[44]Diameter = 1
Objectives[44]minimum_hight = 1
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 1
Objectives[44]PlaySound = True
Objectives[44]LoseWanted = False
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 10
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 0
Objectives[44]mission_Actors[0]positionX = 5901.44
Objectives[44]mission_Actors[0]positionY = 1777.619
Objectives[44]mission_Actors[0]positionZ = 11.04013
Objectives[44]mission_Actors[0]Heading = 94.34411
Objectives[44]mission_Actors[0]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[0]Relationship_Group = Enemy1
Objectives[44]mission_Actors[0]AddBlip = True
Objectives[44]mission_Actors[0]ShowCone = False
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]SetHealth = 100
Objectives[44]mission_Actors[0]DieFromHeadShot = True
Objectives[44]mission_Actors[0]CanExitVehicle = True
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 30
Objectives[44]mission_Actors[0]Hearing_Range = 30
Objectives[44]mission_Actors[0]CombatMovement = Offensive
Objectives[44]mission_Actors[0]weapon = AssaultRifle
Objectives[44]mission_Actors[0]Variation = Random
Objectives[44]mission_Actors[0]Task = 0
Objectives[44]mission_Actors[0]Task_Guard_Range = 5
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Actors[1]Survive_Number = 0
Objectives[44]mission_Actors[1]Failed_Text = 
Objectives[44]mission_Actors[1]Remove_After = 0
Objectives[44]mission_Actors[1]positionX = 5901.314
Objectives[44]mission_Actors[1]positionY = 1778.891
Objectives[44]mission_Actors[1]positionZ = 11.04013
Objectives[44]mission_Actors[1]Heading = 94.34411
Objectives[44]mission_Actors[1]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[1]Relationship_Group = Enemy1
Objectives[44]mission_Actors[1]AddBlip = True
Objectives[44]mission_Actors[1]ShowCone = False
Objectives[44]mission_Actors[1]Invincible = False
Objectives[44]mission_Actors[1]SetHealth = 100
Objectives[44]mission_Actors[1]DieFromHeadShot = True
Objectives[44]mission_Actors[1]CanExitVehicle = True
Objectives[44]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[1]AlwaysFight = True
Objectives[44]mission_Actors[1]Seeing_Range = 30
Objectives[44]mission_Actors[1]Hearing_Range = 30
Objectives[44]mission_Actors[1]CombatMovement = Offensive
Objectives[44]mission_Actors[1]weapon = AssaultRifle
Objectives[44]mission_Actors[1]Variation = Random
Objectives[44]mission_Actors[1]Task = 0
Objectives[44]mission_Actors[1]Task_Guard_Range = 5
Objectives[44]mission_Actors[1]Task_Stay_In_Range = True
Objectives[44]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[1]Task_Scenario = NONE
Objectives[44]mission_Actors[2]Survive_Number = 0
Objectives[44]mission_Actors[2]Failed_Text = 
Objectives[44]mission_Actors[2]Remove_After = 0
Objectives[44]mission_Actors[2]positionX = 5901.068
Objectives[44]mission_Actors[2]positionY = 1779.937
Objectives[44]mission_Actors[2]positionZ = 11.20961
Objectives[44]mission_Actors[2]Heading = 94.34411
Objectives[44]mission_Actors[2]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[2]Relationship_Group = Enemy1
Objectives[44]mission_Actors[2]AddBlip = True
Objectives[44]mission_Actors[2]ShowCone = False
Objectives[44]mission_Actors[2]Invincible = False
Objectives[44]mission_Actors[2]SetHealth = 100
Objectives[44]mission_Actors[2]DieFromHeadShot = True
Objectives[44]mission_Actors[2]CanExitVehicle = True
Objectives[44]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[2]AlwaysFight = True
Objectives[44]mission_Actors[2]Seeing_Range = 30
Objectives[44]mission_Actors[2]Hearing_Range = 30
Objectives[44]mission_Actors[2]CombatMovement = Offensive
Objectives[44]mission_Actors[2]weapon = AssaultRifle
Objectives[44]mission_Actors[2]Variation = Random
Objectives[44]mission_Actors[2]Task = 0
Objectives[44]mission_Actors[2]Task_Guard_Range = 5
Objectives[44]mission_Actors[2]Task_Stay_In_Range = True
Objectives[44]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[2]Task_Scenario = NONE
Objectives[44]mission_Actors[3]Survive_Number = 0
Objectives[44]mission_Actors[3]Failed_Text = 
Objectives[44]mission_Actors[3]Remove_After = 0
Objectives[44]mission_Actors[3]positionX = 5900.867
Objectives[44]mission_Actors[3]positionY = 1781.175
Objectives[44]mission_Actors[3]positionZ = 11.20961
Objectives[44]mission_Actors[3]Heading = 94.34411
Objectives[44]mission_Actors[3]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[3]Relationship_Group = Enemy1
Objectives[44]mission_Actors[3]AddBlip = True
Objectives[44]mission_Actors[3]ShowCone = False
Objectives[44]mission_Actors[3]Invincible = False
Objectives[44]mission_Actors[3]SetHealth = 100
Objectives[44]mission_Actors[3]DieFromHeadShot = True
Objectives[44]mission_Actors[3]CanExitVehicle = True
Objectives[44]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[3]AlwaysFight = True
Objectives[44]mission_Actors[3]Seeing_Range = 30
Objectives[44]mission_Actors[3]Hearing_Range = 30
Objectives[44]mission_Actors[3]CombatMovement = Offensive
Objectives[44]mission_Actors[3]weapon = AssaultRifle
Objectives[44]mission_Actors[3]Variation = Random
Objectives[44]mission_Actors[3]Task = 0
Objectives[44]mission_Actors[3]Task_Guard_Range = 5
Objectives[44]mission_Actors[3]Task_Stay_In_Range = True
Objectives[44]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[3]Task_Scenario = NONE
Objectives[44]mission_Actors[4]Survive_Number = 0
Objectives[44]mission_Actors[4]Failed_Text = 
Objectives[44]mission_Actors[4]Remove_After = 0
Objectives[44]mission_Actors[4]positionX = 5900.296
Objectives[44]mission_Actors[4]positionY = 1782.829
Objectives[44]mission_Actors[4]positionZ = 11.20961
Objectives[44]mission_Actors[4]Heading = 94.34411
Objectives[44]mission_Actors[4]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[4]Relationship_Group = Enemy1
Objectives[44]mission_Actors[4]AddBlip = True
Objectives[44]mission_Actors[4]ShowCone = False
Objectives[44]mission_Actors[4]Invincible = False
Objectives[44]mission_Actors[4]SetHealth = 100
Objectives[44]mission_Actors[4]DieFromHeadShot = True
Objectives[44]mission_Actors[4]CanExitVehicle = True
Objectives[44]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[4]AlwaysFight = True
Objectives[44]mission_Actors[4]Seeing_Range = 30
Objectives[44]mission_Actors[4]Hearing_Range = 30
Objectives[44]mission_Actors[4]CombatMovement = Offensive
Objectives[44]mission_Actors[4]weapon = AssaultRifle
Objectives[44]mission_Actors[4]Variation = Random
Objectives[44]mission_Actors[4]Task = 0
Objectives[44]mission_Actors[4]Task_Guard_Range = 5
Objectives[44]mission_Actors[4]Task_Stay_In_Range = True
Objectives[44]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[4]Task_Scenario = NONE
Objectives[44]mission_Actors[5]Survive_Number = 0
Objectives[44]mission_Actors[5]Failed_Text = 
Objectives[44]mission_Actors[5]Remove_After = 0
Objectives[44]mission_Actors[5]positionX = 5900.733
Objectives[44]mission_Actors[5]positionY = 1770.926
Objectives[44]mission_Actors[5]positionZ = 11.04013
Objectives[44]mission_Actors[5]Heading = 94.34411
Objectives[44]mission_Actors[5]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[5]Relationship_Group = Enemy1
Objectives[44]mission_Actors[5]AddBlip = True
Objectives[44]mission_Actors[5]ShowCone = False
Objectives[44]mission_Actors[5]Invincible = False
Objectives[44]mission_Actors[5]SetHealth = 100
Objectives[44]mission_Actors[5]DieFromHeadShot = True
Objectives[44]mission_Actors[5]CanExitVehicle = True
Objectives[44]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[5]AlwaysFight = True
Objectives[44]mission_Actors[5]Seeing_Range = 30
Objectives[44]mission_Actors[5]Hearing_Range = 30
Objectives[44]mission_Actors[5]CombatMovement = Offensive
Objectives[44]mission_Actors[5]weapon = AssaultRifle
Objectives[44]mission_Actors[5]Variation = Random
Objectives[44]mission_Actors[5]Task = 0
Objectives[44]mission_Actors[5]Task_Guard_Range = 5
Objectives[44]mission_Actors[5]Task_Stay_In_Range = True
Objectives[44]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[5]Task_Scenario = NONE
Objectives[44]mission_Actors[6]Survive_Number = 0
Objectives[44]mission_Actors[6]Failed_Text = 
Objectives[44]mission_Actors[6]Remove_After = 0
Objectives[44]mission_Actors[6]positionX = 5900.794
Objectives[44]mission_Actors[6]positionY = 1768.728
Objectives[44]mission_Actors[6]positionZ = 11.20961
Objectives[44]mission_Actors[6]Heading = 94.34411
Objectives[44]mission_Actors[6]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[6]Relationship_Group = Enemy1
Objectives[44]mission_Actors[6]AddBlip = True
Objectives[44]mission_Actors[6]ShowCone = False
Objectives[44]mission_Actors[6]Invincible = False
Objectives[44]mission_Actors[6]SetHealth = 100
Objectives[44]mission_Actors[6]DieFromHeadShot = True
Objectives[44]mission_Actors[6]CanExitVehicle = True
Objectives[44]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[6]AlwaysFight = True
Objectives[44]mission_Actors[6]Seeing_Range = 30
Objectives[44]mission_Actors[6]Hearing_Range = 30
Objectives[44]mission_Actors[6]CombatMovement = Offensive
Objectives[44]mission_Actors[6]weapon = AssaultRifle
Objectives[44]mission_Actors[6]Variation = Random
Objectives[44]mission_Actors[6]Task = 0
Objectives[44]mission_Actors[6]Task_Guard_Range = 5
Objectives[44]mission_Actors[6]Task_Stay_In_Range = True
Objectives[44]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[6]Task_Scenario = NONE
Objectives[44]mission_Actors[7]Survive_Number = 0
Objectives[44]mission_Actors[7]Failed_Text = 
Objectives[44]mission_Actors[7]Remove_After = 0
Objectives[44]mission_Actors[7]positionX = 5901.32
Objectives[44]mission_Actors[7]positionY = 1766.157
Objectives[44]mission_Actors[7]positionZ = 11.20961
Objectives[44]mission_Actors[7]Heading = 94.34411
Objectives[44]mission_Actors[7]String_Name = s_m_m_fiboffice_01
Objectives[44]mission_Actors[7]Relationship_Group = Enemy1
Objectives[44]mission_Actors[7]AddBlip = True
Objectives[44]mission_Actors[7]ShowCone = False
Objectives[44]mission_Actors[7]Invincible = False
Objectives[44]mission_Actors[7]SetHealth = 100
Objectives[44]mission_Actors[7]DieFromHeadShot = True
Objectives[44]mission_Actors[7]CanExitVehicle = True
Objectives[44]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[7]AlwaysFight = True
Objectives[44]mission_Actors[7]Seeing_Range = 30
Objectives[44]mission_Actors[7]Hearing_Range = 30
Objectives[44]mission_Actors[7]CombatMovement = Offensive
Objectives[44]mission_Actors[7]weapon = AssaultRifle
Objectives[44]mission_Actors[7]Variation = Random
Objectives[44]mission_Actors[7]Task = 0
Objectives[44]mission_Actors[7]Task_Guard_Range = 5
Objectives[44]mission_Actors[7]Task_Stay_In_Range = True
Objectives[44]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[7]Task_Scenario = NONE
Objectives[44]mission_Actors[8]Survive_Number = 0
Objectives[44]mission_Actors[8]Failed_Text = 
Objectives[44]mission_Actors[8]Remove_After = 0
Objectives[44]mission_Actors[8]positionX = 5901.335
Objectives[44]mission_Actors[8]positionY = 1773.641
Objectives[44]mission_Actors[8]positionZ = 11.04013
Objectives[44]mission_Actors[8]Heading = 94.34411
Objectives[44]mission_Actors[8]String_Name = s_m_m_chemsec_01
Objectives[44]mission_Actors[8]Relationship_Group = Enemy1
Objectives[44]mission_Actors[8]AddBlip = True
Objectives[44]mission_Actors[8]ShowCone = False
Objectives[44]mission_Actors[8]Invincible = False
Objectives[44]mission_Actors[8]SetHealth = 100
Objectives[44]mission_Actors[8]DieFromHeadShot = True
Objectives[44]mission_Actors[8]CanExitVehicle = True
Objectives[44]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[8]AlwaysFight = True
Objectives[44]mission_Actors[8]Seeing_Range = 30
Objectives[44]mission_Actors[8]Hearing_Range = 30
Objectives[44]mission_Actors[8]CombatMovement = Offensive
Objectives[44]mission_Actors[8]weapon = SpecialCarbine
Objectives[44]mission_Actors[8]Variation = Random
Objectives[44]mission_Actors[8]Task = 0
Objectives[44]mission_Actors[8]Task_Guard_Range = 5
Objectives[44]mission_Actors[8]Task_Stay_In_Range = True
Objectives[44]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[8]Task_Scenario = NONE
Objectives[44]mission_Actors[9]Survive_Number = 0
Objectives[44]mission_Actors[9]Failed_Text = 
Objectives[44]mission_Actors[9]Remove_After = 0
Objectives[44]mission_Actors[9]positionX = 5901.581
Objectives[44]mission_Actors[9]positionY = 1775.177
Objectives[44]mission_Actors[9]positionZ = 11.04013
Objectives[44]mission_Actors[9]Heading = 94.34411
Objectives[44]mission_Actors[9]String_Name = s_m_m_chemsec_01
Objectives[44]mission_Actors[9]Relationship_Group = Enemy1
Objectives[44]mission_Actors[9]AddBlip = True
Objectives[44]mission_Actors[9]ShowCone = False
Objectives[44]mission_Actors[9]Invincible = False
Objectives[44]mission_Actors[9]SetHealth = 100
Objectives[44]mission_Actors[9]DieFromHeadShot = True
Objectives[44]mission_Actors[9]CanExitVehicle = True
Objectives[44]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[9]AlwaysFight = True
Objectives[44]mission_Actors[9]Seeing_Range = 30
Objectives[44]mission_Actors[9]Hearing_Range = 30
Objectives[44]mission_Actors[9]CombatMovement = Offensive
Objectives[44]mission_Actors[9]weapon = SpecialCarbine
Objectives[44]mission_Actors[9]Variation = Random
Objectives[44]mission_Actors[9]Task = 0
Objectives[44]mission_Actors[9]Task_Guard_Range = 5
Objectives[44]mission_Actors[9]Task_Stay_In_Range = True
Objectives[44]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[9]Task_Scenario = NONE
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Kill the other ~r~Unit
Objectives[45]Text2 = 
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = 5901.936
Objectives[45]positionY = 1773.639
Objectives[45]positionZ = 10.04013
Objectives[45]KillAll1 = True
Objectives[45]KillAll2 = False
Objectives[45]Kill_Actors_Add_Blips = True
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = False
Objectives[45]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = Go ~y~forward !
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = 6070.881
Objectives[46]positionY = 1784.362
Objectives[46]positionZ = 10.05612
Objectives[46]Heading = 169.3441
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 1
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 1
Objectives[46]PlaySound = True
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]SpawnInVehicle = True
Objectives[46]mission_Actors[0]SeatIndex = 0
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 6077.349
Objectives[46]mission_Actors[0]positionY = 1792.503
Objectives[46]mission_Actors[0]positionZ = 10.43146
Objectives[46]mission_Actors[0]Heading = 269.4703
Objectives[46]mission_Actors[0]String_Name = g_m_y_strpunk_01
Objectives[46]mission_Actors[0]Relationship_Group = Friend
Objectives[46]mission_Actors[0]AddBlip = True
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 100
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = PistolMk2
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 0
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Vehicles = 1
Objectives[46]mission_Vehicles[0]positionX = 6077.349
Objectives[46]mission_Vehicles[0]positionY = 1792.503
Objectives[46]mission_Vehicles[0]positionZ = 10.43146
Objectives[46]mission_Vehicles[0]Heading = 269.4703
Objectives[46]mission_Vehicles[0]Name = Hakuchou Drag
Objectives[46]mission_Vehicles[0]Model = hakuchou2
Objectives[46]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[46]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[0]HasPearlescent = False
Objectives[46]mission_Vehicles[0]Livery = -1
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = False
Objectives[46]mission_Vehicles[0]Locked = False
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = False
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 47
Objectives[46]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = 6073.172
Objectives[46]ObjectiveMessages[0]positionY = 1791.427
Objectives[46]ObjectiveMessages[0]positionZ = 9.883551
Objectives[46]ObjectiveMessages[0]Message = Remember me ? i want to help get on my ~y~Motorcycle !
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = ~b~Friend
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Text = Enter the ~b~MotorCycle
Objectives[47]FaildText = 
Objectives[47]Type = Enter_Vehicle
Objectives[47]positionX = 6076.817
Objectives[47]positionY = 1792.146
Objectives[47]positionZ = 9.912067
Objectives[47]EnterVehicle_AsPassenger = False
Objectives[47]EnterVehicle_CanExit = True
Objectives[47]EnterVehicle_SetIsWanted = False
Objectives[47]EnterVehicle_SeatIndex = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = ~y~Hide ~w~from the ~r~Security
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = 6233.967
Objectives[48]positionY = 1669.313
Objectives[48]positionZ = 9.727241
Objectives[48]Heading = 389.3441
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 1
Objectives[48]PlaySound = True
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

